About
About LoreWeaver
We're building the future of narrative design: a platform that turns lore into living, game-ready stories.
Why we do it
Why we do what we do
A story is not a dialogue box; it is a living system with characters who know things, places that remember, arcs that branch and pay off. For decades, implementation was the bottleneck: turning a sprawling world of lore into structured data a game can actually run on. We build the tools that do that load-bearing work, so the writer's imagination has free reign again.
We are also fervent TTRPG players. We know what it feels like when a game master reads the table, bends the story around a wild idea, and makes a world respond to what you actually do rather than what a script dictated. That flexibility, that sense of agency, is what we want to bring to video games. None of it replaces writers. Creatives still defines the world, the tone, and the boundaries of what should and should not happen. We let that intent stretch further than hand-authored branching ever could, toward the kind of emergent storytelling we grew up dreaming about at the table.
The team
Meet our team
The passionate creators building the future of narrative design.

Rijk Groenewoud
CEO
With 10+ years in game design and startup leadership, Rijk does the boring business stuff and leads the studio's vision to make narrative creation faster, smarter, and more human.

John Lewis
CTO
A veteran engineer with a passion for storytelling systems. John has spent the last 3 years working with gen-AI architectures that empower game developers. At LoreWeaver, he makes sure the magic under the hood runs as smoothly as the stories it helps tell.

Cameron Dayton
Chief Creative Officer
A creative leader with two decades of AAA storytelling, from Creative Director on Call of Duty: WWII Zombies to narrative work across StarCraft, World of Warcraft, and Diablo III. A published novelist and transmedia veteran, Cameron shapes LoreWeaver's creative vision and keeps the craft of storytelling at the heart of everything we build.

Jesse Hammond
AI Strategy Lead
An applied AI expert with academic roots at UC Davis and enterprise experience at Rabobank. Jesse turns complex AI concepts into practical solutions, keeping LoreWeaver at the forefront of intelligent storytelling technology.

Çağlayan Karagözler
Principal Engine Engineer & Tech Artist
A multidisciplinary engineer and technical artist who moves comfortably between code, shaders, VFX, and tooling. Çağlayan builds the systems that bring LoreWeaver's stories into game engines, making sure our tech looks as good as it runs.
Join the community
Hop into our Discord to swap narrative-design tips, share what you're building, and help shape where LoreWeaver goes next.
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