Skip to main content
LoreWeaver Launch Architect

Product build record

LoreWeaver Architect Foundry: what is in the build

What Architect does today, grouped by the work you are doing. Foundry replaced the previous Architect on 19 September 2026; every project moved across automatically.

Architect Foundry · live since 19 September 2026

2 engines, plus JSON
3 source connectors
Free to start
In the build available in the current build

00  Orientation

One place for the world and the gameplay

Architect takes the lore you have already written and turns it into structured, engine-ready data. With Foundry it is also where you build the world and the gameplay in the first place. Nothing it generates reaches your game without passing through you first.

  1. 01 ImportBring documents, notes, and world bibles, or connect the tools your team already uses.
  2. 02 WorldCharacters, locations, factions, items, and how they connect, with a wiki view anyone can read.
  3. 03 StoryArcs, beats, and branching on a canvas, with characters who sound like themselves.
  4. 04 GameplayActions and rules your engine can act on, checked before you build.
  5. 05 ExportUnity, Unreal, JSON, custom templates, and a full world bundle.

01  Import

Getting your material in

Upload what you have

In the build

Plain text, Markdown, Word documents, and PDFs. No reformatting first.

Connect your team's tools

In the build

Browse and import from Confluence, Notion, and Google Drive, so your lore can stay where it already lives.

Aim the pipeline

In the build

Mark documents ready or not ready, one at a time or many at once, and only the material you meant feeds extraction.

02  World

The world as data

A schema shaped to your world

In the build

Architect proposes the entity types and fields your lore calls for, or takes a schema you already have. You edit it before anything is built on it.

Entities pulled from the prose

In the build

Characters, locations, factions, items, and more, extracted from your documents and editable afterwards. Run it again and it adds to what you have instead of starting over.

Search by meaning

In the build

Ask for "everyone present at the betrayal" and get the people your lore puts there, whatever they are called.

Relationships on a graph

In the build

Name mentions become real connections you can see, filter, and edit.

A wiki your whole team can read

In the build

The world as a browsable reference for the people who never write.

03  Story

Authoring the narrative

Narrative board

In the build

Arcs, beats, and actions on a node canvas, with branching that turns on real project state.

Generate inside your world

In the build

Story arcs, missing characters, and behaviour proposed from what your world already establishes. Every proposal is a draft you accept or reject.

Characters who sound like themselves

In the build

A voice profile per character, dialogue drafted against it, and a rehearsal room where two characters improvise until a voice feels right. Nothing said in rehearsal is canon unless you promote it.

04  Gameplay

Rules your engine can act on

Actions your engine understands

In the build

Each action carries a short, readable script describing who does what and when. Architect turns it into structured data for your engine.

Rulesets and stat blocks

In the build

Bind a ruleset profile and fill stat blocks from the rules you play by.

Check it before you build it

In the build

The validator reports broken references and orphaned scenes. The simulator walks the story and tells you whether the ending is reachable. Neither costs anything to run.

05  Export and localization

Into your engine, in any language

Engine exports

In the build

Unity, Unreal, JSON, XML, CSV, and custom templates that match your own pipeline. Preflight checks run before a bundle ships, and every export is kept in history.

Your world leaves with you

In the build

A complete world bundle you can export and re-import, on every plan.

Localization

In the build

View and export the whole world in another language without touching the original, with translation you can proof line by line.

06  Teams and agents

One canon, every seat, every agent

Studios and seats

In the build

Writers hold seats and roles, reviewers approve drafts before they become canon, and viewers never take a seat.

History you can go back to

In the build

Named checkpoints you can restore, comments anchored anywhere in the world, and a record of who changed what.

Command line and Narrator

In the build

Everything the web app does is available from the command line, so a coding agent can run your pipeline. Inside the product, the Narrator operates Architect when you ask in plain language.

This record describes the Foundry release in customer terms and leaves out internal work. Architect starts free. Start at the Architect page, or read the announcement in Architect Foundry is live.