You write the stories.
Architect builds the game data.
You write the lore and stories. Architect turns it into structured entities, mapped relationships, branching narratives, game logic, and engine-ready exports.
What is LoreWeaver Architect?
LoreWeaver Architect is a narrative design environment that transforms existing lore, notes, and story documents into structured entities, mapped relationships, and engine-ready exports. It uses AI to extract characters, locations, factions, and story arcs from unstructured prose, then lets designers build branching narratives on a visual canvas before exporting to Unreal, Unity, Godot, or JSON. Architect is free for individuals and studios.
Import Your Lore
Upload your documents, notes, and world bibles. Architect chunks and processes them automatically. No reformatting. No restructuring. Just drag and drop.
- PDF, Word, Markdown, images, video
- Automatic text extraction and transcription
- Handles documents of any size
AI Generates Your Schema
Architect reads your lore and suggests entity types and fields tailored to your world. Characters, locations, factions, items, arcs, quests. You review and customize everything.
- 13+ entity types recognized automatically
- Custom fields and types for your project
- Full control over what gets extracted
Extract and Review Entities
AI pulls every character, location, item, faction, and concept from your lore. Color-coded, searchable, and fully editable. You approve what stays.
- Hundreds of entities extracted in minutes
- Merge duplicates, edit details, add new ones
- Every entity is yours to refine
Map Relationships
See how everything connects on an interactive graph canvas. Relationships are auto-resolved from your lore. Refine them visually.
- Interactive graph with all entity connections
- Filter by entity type, search by name
- Click any node to inspect and edit
Design Narrative Structure
Build branching stories on a node-based canvas. Arcs, beats, and scenes with conditional logic and project variables. See how your narrative flows before it ships.
- Visual flowchart for story arcs and beats
- Conditional branching with expressions
- Drill into any arc to design scene-level detail
Export to Your Engine
Templated exports for Unreal, Unity, and more. Custom templates let you match any pipeline. One click and your narrative data is engine-ready.
- Unreal DataTable and Unity ScriptableObject
- JSON, XML, CSV, and custom templates
- Filter by entity type or specific entities
Automate the Slow Work. Focus on the Creative.
Architect removes production friction, not your creative voice.
Before Architect
- Writers spend weeks structuring lore across spreadsheets, wikis, and docs
- 2-4 week handoff lag between narrative docs and game implementation
- Consistency breaks across hundreds of thousands of words
- Manual reformatting for every engine and every iteration
With Architect
- AI extracts and structures entities from your existing documents
- Engine-ready export in the same session you import
- Relationships auto-resolved across your entire lore base
- Templated exports for Unreal, Unity, Ink, JSON. No reformatting.
Built for Production, Not Demos
Everything is structured, editable, and yours.
Visual Relationship Mapping
See how every character, faction, and location connects. Not in a spreadsheet. On an interactive graph.
Node-Based Story Canvas
Design branching arcs, beats, and scenes with conditional logic and project variables. Preview how your narrative flows.
Templated Engine Export
Not just JSON dumps. Custom export templates for Unreal DataTable, Unity ScriptableObject, and any pipeline you run.
What Early Access Users Are Saying
"I can just cut two weeks out of my production cycle."
"It did an amazing job of just parsing all the information. The thing I particularly liked was the relationship map. It automated a lot of parts, so that they could focus on the writing."
"Upload document, click a few buttons, and boom. Ready. Absolutely awesome."
"My idea now lives nicely structured in LoreWeaver where I can easily go back, look at stuff, edit or add stuff. Could I have set this up in Notion or Obsidian? Yes. But it would have taken me hours."
"It's probably a necessary tool. I'd recommend it for sure."
"The relationship mapping did a really good job. It's a good app, especially for game developers who need to schema the whole story."
From Creation to Execution
Architect and Director are built to work together. One authors the narrative, one runs it.
Architect
Builds your narrative systems: quests, dialogue, structure. The authoring layer.
You are hereDirector
Runs them in real time: behavior, adaptation, emergence. The runtime layer.
Learn about DirectorWorks With Your Tools
No new pipeline required. Architect fits into what you already use.
Unreal Engine
UnityArchitect is not another dialogue editor. It starts where no other tool does: with your existing lore. It extracts, structures, connects, and formats. The creativity is yours. The production work is not.
Pricing
Free
- Unlimited projects, nodes, and entities
- Full lore management tools
- Import and export to any engine
AI Features
Pay-as-you-go, usage-based pricing
Start Building Better Narrative, Faster
Bring your own lore and we'll show you how Architect turns it into game-ready narrative, live.
Architect FAQ
What is LoreWeaver Architect?
Architect is a narrative design environment that turns existing lore, notes, and story documents into structured entities, mapped relationships, and engine-ready exports. You can extract characters, locations, factions, and story arcs from unstructured prose and build branching narratives on a visual canvas.
How much does Architect cost?
Architect is free. There is no paid tier. Individuals and studios get full access to all features at no cost.
What file formats can I import into Architect?
Architect supports 20+ file formats including plain text, Markdown, Word documents, PDFs, Scrivener projects, and more. If you have lore written anywhere, Architect can ingest it.
Which game engines can I export to?
Architect exports to Unreal Engine, Unity, Godot, and custom engines via JSON. All exports are engine-agnostic and fully editable.
Does Architect use AI, and do I lose creative control?
Architect uses AI to accelerate extraction and structuring, but you keep 100% creative control. Every entity, relationship, and branch is reviewable and editable. Nothing ships to your game without your approval.
Can I use Architect without Director?
Yes. Architect is a standalone narrative design tool. You can use it purely to structure your lore and export to whatever runtime you already have.
Is Architect suitable for solo developers and small teams?
Yes. Architect is designed to scale from solo developers building TTRPG settings to studios managing massive RPG lore bibles.