You write the lore and stories. Architect turns it into structured entities, mapped relationships, branching narratives, game logic, and engine-ready exports.
Upload your documents, notes, and world bibles. Architect chunks and processes them automatically. No reformatting. No restructuring. Just drag and drop.
Architect reads your lore and suggests entity types and fields tailored to your world. Characters, locations, factions, items, arcs, quests. You review and customize everything.
AI pulls every character, location, item, faction, and concept from your lore. Color-coded, searchable, and fully editable. You approve what stays.
See how everything connects on an interactive graph canvas. Relationships are auto-resolved from your lore. Refine them visually.
Build branching stories on a node-based canvas. Arcs, beats, and scenes with conditional logic and project variables. See how your narrative flows before it ships.
Templated exports for Unreal, Unity, and more. Custom templates let you match any pipeline. One click and your narrative data is engine-ready.
Architect removes production friction, not your creative voice.
Everything is structured, editable, and yours.
See how every character, faction, and location connects. Not in a spreadsheet. On an interactive graph.
Design branching arcs, beats, and scenes with conditional logic and project variables. Preview how your narrative flows.
Not just JSON dumps. Custom export templates for Unreal DataTable, Unity ScriptableObject, and any pipeline you run.
Architect and Director are built to work together. One authors the narrative, one runs it.
Builds your narrative systems: quests, dialogue, structure. The authoring layer.
You are hereRuns them in real time: behavior, adaptation, emergence. The runtime layer.
Learn about DirectorNo new pipeline required. Architect fits into what you already use.
Unreal Engine
UnityArchitect is not another dialogue editor. It starts where no other tool does: with your existing lore. It extracts, structures, connects, and formats. The creativity is yours. The production work is not.
Pay-as-you-go, usage-based pricing
Bring your own lore and we'll show you how Architect turns it into game-ready narrative, live.