Architect How It Works Features Integrations Get Early Access

You write the stories.
Architect builds the game data.

You write the lore and stories. Architect turns it into structured entities, mapped relationships, branching narratives, game logic, and engine-ready exports.

Architect relationship graph interface
20+ File formats supported
Any Entity type auto-extracted
100% Creative control
200x Faster
Lore upload and import interface
Step 01

Import Your Lore

Upload your documents, notes, and world bibles. Architect chunks and processes them automatically. No reformatting. No restructuring. Just drag and drop.

  • PDF, Word, Markdown, images, video
  • Automatic text extraction and transcription
  • Handles documents of any size
AI-generated schema management
Step 02

AI Generates Your Schema

Architect reads your lore and suggests entity types and fields tailored to your world. Characters, locations, factions, items, arcs, quests. You review and customize everything.

  • 13+ entity types recognized automatically
  • Custom fields and types for your project
  • Full control over what gets extracted
Extracted entities list view
Step 03

Extract and Review Entities

AI pulls every character, location, item, faction, and concept from your lore. Color-coded, searchable, and fully editable. You approve what stays.

  • Hundreds of entities extracted in minutes
  • Merge duplicates, edit details, add new ones
  • Every entity is yours to refine
Visual relationship graph
Step 04

Map Relationships

See how everything connects on an interactive graph canvas. Relationships are auto-resolved from your lore. Refine them visually.

  • Interactive graph with all entity connections
  • Filter by entity type, search by name
  • Click any node to inspect and edit
Node-based narrative story canvas
Step 05

Design Narrative Structure

Build branching stories on a node-based canvas. Arcs, beats, and scenes with conditional logic and project variables. See how your narrative flows before it ships.

  • Visual flowchart for story arcs and beats
  • Conditional branching with expressions
  • Drill into any arc to design scene-level detail
Advanced export with engine templates
Step 06

Export to Your Engine

Templated exports for Unreal, Unity, and more. Custom templates let you match any pipeline. One click and your narrative data is engine-ready.

  • Unreal DataTable and Unity ScriptableObject
  • JSON, XML, CSV, and custom templates
  • Filter by entity type or specific entities

Automate the Slow Work. Focus on the Creative.

Architect removes production friction, not your creative voice.

Before Architect

  • Writers spend weeks structuring lore across spreadsheets, wikis, and docs
  • 2-4 week handoff lag between narrative docs and game implementation
  • Consistency breaks across hundreds of thousands of words
  • Manual reformatting for every engine and every iteration

With Architect

  • AI extracts and structures entities from your existing documents
  • Engine-ready export in the same session you import
  • Relationships auto-resolved across your entire lore base
  • Templated exports for Unreal, Unity, Ink, JSON. No reformatting.

Built for Production, Not Demos

Everything is structured, editable, and yours.

Visual Relationship Mapping

See how every character, faction, and location connects. Not in a spreadsheet. On an interactive graph.

Node-Based Story Canvas

Design branching arcs, beats, and scenes with conditional logic and project variables. Preview how your narrative flows.

Templated Engine Export

Not just JSON dumps. Custom export templates for Unreal DataTable, Unity ScriptableObject, and any pipeline you run.

From Creation to Execution

Architect and Director are built to work together. One authors the narrative, one runs it.

Architect

Builds your narrative systems: quests, dialogue, structure. The authoring layer.

You are here

Director

Runs them in real time: behavior, adaptation, emergence. The runtime layer.

Learn about Director

Works With Your Tools

No new pipeline required. Architect fits into what you already use.

Unreal EngineUnreal Engine
UnityUnity
Ink
JSON
Custom Pipelines

Architect is not another dialogue editor. It starts where no other tool does: with your existing lore. It extracts, structures, connects, and formats. The creativity is yours. The production work is not.

Pricing

Architect

Free

  • Unlimited projects, nodes, and entities
  • Full lore management tools
  • Import and export to any engine

AI Features

Pay-as-you-go, usage-based pricing

Start Building Better Narrative, Faster

Bring your own lore and we'll show you how Architect turns it into game-ready narrative, live.